# Claude-Code-Game-Studios | Donchitos | Knowledge Base | Instagit

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

GitHub Stars: 11.2k

Repository: https://github.com/Donchitos/Claude-Code-Game-Studios

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## Articles

### [How to Implement Content Audits to Verify Game Features in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-implement-content-audits-to-verify-game-features)

Learn to implement content audits for game features at Claude Code Game Studios. Automate verification using Read, Glob, Grep, and Write tools for efficient GDD comparisons.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Create and Manage Technical Debt Tracking in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-create-and-manage-technical-debt-tracking)

Learn how to create and manage technical debt tracking for your projects using a centralized markdown register and explicit approval protocols at Claude Code Game Studios. Improve your workflow today.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Set Review Intensity Modes (Full, Lean, Solo) in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-set-review-intensity-modes-like-full-lean-and-solo)

Learn how to set review intensity modes Full Lean and Solo in Claude Code Game Studios using /start commands or by editing the review-mode.txt file for flexible project management.

- Tags: how-to-guide
- Published: 2026-04-16

### [What is the Collaborative Protocol in Claude Code Game Studios? Question → Options → Decision → Draft → Approval](/Donchitos/Claude-Code-Game-Studios/what-is-the-collaborative-protocol-question-options-decision-draft-approval)

Understand the Claude Code Game Studios collaborative protocol: Question Options Decision Draft Approval. Ensure transparent, user-controlled, traceable agent interactions before file modifications.

- Tags: architecture
- Published: 2026-04-16

### [How to Track and Triage Bugs in the Development Pipeline: A Complete Guide for Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-track-and-triage-bugs-in-the-development-pipeline)

Learn how to track and triage bugs in your development pipeline with Claude Code Game Studios' unique gated system. Ensure critical defects are resolved before release.

- Tags: how-to-guide
- Published: 2026-04-16

### [What Are Milestone Reviews and Sprint Retrospectives in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/what-are-milestone-reviews-and-sprint-retrospectives)

Learn about milestone reviews and sprint retrospectives, automated skills for assessing project health and driving continuous improvement at Claude Code Game Studios.

- Tags: deep-dive
- Published: 2026-04-16

### [How to Run Security Audits for Multiplayer Networking in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-run-security-audits-for-multiplayer-networking)

Secure your multiplayer games by running a security audit with the Security-Audit skill. Detect server authority violations and insecure RPCs in Godot, Unity, or Unreal.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Create and Review UX Specifications and Interface Designs in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-create-and-review-ux-specifications-and-interface-designs)

Learn how to create and review UX specifications and interface designs using Claude Code Game Studios slash commands. Streamline your pre-production workflow today.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Manage Hotfix Branches for Emergency Bug Fixes: The CCGS Workflow Explained](/Donchitos/Claude-Code-Game-Studios/how-to-manage-hotfix-branches-for-emergency-bug-fixes)

Master hotfix branch management for emergency bug fixes with the CCGS workflow. Learn how to create isolated branches, get explicit consent, and automate validation for seamless merges.

- Tags: best-practices
- Published: 2026-04-16

### [How to Set Up Release Checklists and Launch Validation Processes in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-set-up-release-checklists-and-launch-validation-processes)

Automate release checklists and launch validation in Claude Code Game Studios. Use skills and the /gate-check release command for pre-release verification and coordinated deployment.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Use the Prototype Workflow for Rapid Game Mechanic Validation](/Donchitos/Claude-Code-Game-Studios/how-to-use-the-prototype-workflow-for-rapid-game-mechanic-validation)

Quickly validate game mechanics in isolation using the lightweight prototype workflow. Access the /prototype command for rapid game development validation without production overhead.

- Tags: how-to-guide
- Published: 2026-04-16

### [Required 8-Section Format for Game Design Documents: A Complete Guide](/Donchitos/Claude-Code-Game-Studios/what-is-the-required-8-section-format-for-game-design-documents)

Master the required 8-section game design document format at Claude Code Game Studios. Learn the essential sections for clear game development and efficient GDD creation.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Implement Localization and String Freeze Workflows in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-implement-localization-and-string-freeze-workflows)

Implement localization and string freeze workflows in Claude Code Game Studios. Extract strings, enforce freezes, and run QA checks for seamless releases. Learn more.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Run Design Reviews and Consistency Checks on GDDs in Claude-Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-run-design-reviews-and-consistency-checks-on-gdds)

Streamline GDDs at Claude-Code Game Studios. Use the /design-review skill for individual documents and /review-all-gdds for cross-document consistency checks. Boost your game dev workflow today.

- Tags: how-to-guide
- Published: 2026-04-16

### [Understanding the Lifecycle of a Story from Creation to Completion in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/what-is-the-lifecycle-of-a-story-from-creation-to-completion)

Discover the six-phase story lifecycle in Claude Code Game Studios. Learn about documentation-first development, automated checks, and machine-readable tracking from creation to completion. Improve your workflow today.

- Tags: deep-dive
- Published: 2026-04-16

### [How to Create Architecture Decision Records (ADRs) in Claude-Code-Game-Studios](/Donchitos/Claude-Code-Game-Studios/how-to-create-architecture-decision-records-adrs)

Learn to create Architecture Decision Records ADRs quickly. Use the Claude Code Game Studios skill to scaffold, template, and review your ADRs for acceptance.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Set Up and Configure the QA Testing Framework in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-set-up-and-configure-the-qa-testing-framework)

Easily set up and configure the QA testing framework for Claude Code Game Studios. Run the test-setup command for automated scaffolding, runner configuration, and CI pipeline setup.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Use Slash Commands for Orchestrating Team Workflows in Claude Code Game Studios](/Donchitos/Claude-Code-Game-Studios/how-to-use-slash-commands-for-orchestrating-team-workflows-like-team-combat)

Orchestrate team workflows with Claude slash commands. Learn how to define markdown skills for multi-agent pipelines like team combat, ensuring validation, delegation, and user approval.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Implement Path-Scoped Coding Rules for Different Directories](/Donchitos/Claude-Code-Game-Studios/how-to-implement-path-scoped-coding-rules-for-different-directories)

Learn to implement path-scoped coding rules for directories using Markdown files and YAML front matter. Automatically enforce code quality with glob patterns and PostToolUse hooks.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Set Up Automated Validation Hooks for Git Commits and Pushes in Claude-Code-Game-Studios](/Donchitos/Claude-Code-Game-Studios/how-to-set-up-automated-validation-hooks-for-git-commits-and-pushes)

Set up automated Git validation hooks for commits and pushes in Claude-Code-Game-Studios. This system validates design documents, enforces code quality, and runs tests before merging.

- Tags: how-to-guide
- Published: 2026-04-16

### [How to Create and Manage Epics and Stories in the Sprint Pipeline](/Donchitos/Claude-Code-Game-Studios/how-to-create-and-manage-epics-and-stories-in-the-sprint-pipeline)

Streamline your workflow by learning how to create and manage epics and stories in your sprint pipeline using slash-commands for efficient planning and execution.

- Tags: software-development-workflow
- Published: 2026-04-16

### [Claude Code Game Studios Agent Delegation Hierarchy: A Three-Tier System](/Donchitos/Claude-Code-Game-Studios/what-is-the-agent-delegation-hierarchy-in-claude-code-game-studios)

Explore the Claude Code Game Studios strict three-tier agent delegation hierarchy, detailing how Directors, Leads, and Specialists ensure a clear chain of command for complex decisions.

- Tags: architecture
- Published: 2026-04-16

### [How to Configure and Switch Between Godot, Unity, and Unreal Engine Versions](/Donchitos/Claude-Code-Game-Studios/how-to-configure-and-switch-between-godot-unity-and-unreal-engine-versions)

Effortlessly manage Godot, Unity, and Unreal engine versions with Claude Code Game Studios. Atomically update config files to switch engines seamlessly. Boost your workflow today.

- Tags: how-to-guide
- Published: 2026-04-16

