YimMenuV2

Experimental menu for GTA 5: Enhanced

25 articles 1.5k View on GitHub ↗
25 articles
How YimMenuV2 Persists Player Data Between Game Sessions Using SavedPlayers

Discover how YimMenuV2 persists player data between game sessions using SavedPlayers. Learn how player info is serialized to a JSON file for seamless reloading.

how-to-guide
Jul 17, 2026
How YimMenuV2's HotkeySystem Registers and Handles Keyboard Shortcuts

Discover how YimMenuV2's HotkeySystem registers and handles keyboard shortcuts. Learn about its startup command registration, GetAsyncKeyState polling, and command execution for a seamless user experience.

internals
Jul 17, 2026
How YimMenuV2's NativeHooks Intercept and Modify GTA V Native Function Calls

Discover how YimMenuV2's NativeHooks intercept and modify GTA V native function calls by hooking the script program's VMT and native handler lookup table. Learn to execute custom handlers before or instead of original game code.

how-to-guide
Jul 17, 2026
Architecture of the Pointers System for Game Memory Offsets in YimMenuV2

Discover the YimMenuV2 Pointers system architecture. Learn how this three-layer design dynamically resolves and caches GTA V memory offsets at runtime for efficient game modding.

architecture
Jul 17, 2026
How event.register_handler Callbacks Process Menu and Game Events in YimMenuV2

Discover how YimMenuV2's event.register_handler processes menu and game events. Learn about callback registration and event dispatching in the Event.cpp source.

how-to-guide
Jul 17, 2026
How FileMgr Sandboxes File Access for Lua Scripts in YimMenuV2

Learn how YimMenuV2's FileMgr sandboxes Lua file access, restricting operations to the scripts directory and preventing path traversal attacks.

how-to-guide
Jul 17, 2026
ScriptFunction vs Native Function Invocation in YimMenuV2: Key Differences Explained

Understand ScriptFunction vs native function invocation in YimMenuV2. Learn how to optimize your YimMenu scripts for performance and safety with our clear explanation.

deep-dive
Jul 17, 2026
How YimMenuV2 HotkeySystem Registers and Handles Keyboard Shortcuts

Discover how YimMenuV2's HotkeySystem registers and handles keyboard shortcuts. Learn about startup registration, key polling, and JSON persistence for seamless menu command binding.

how-to-guide
Jul 17, 2026
How YimMenuV2 Entity Networking Methods Work: ForceControl and PreventMigration Explained

Learn how YimMenuV2 ForceControl and PreventMigration stop GTA V entity network ownership and host migration for stable modding control over vehicles, peds, and objects.

internals
Jul 17, 2026
How the SavedPlayers Module in YimMenuV2 Persists and Restores Player Data

Discover how YimMenuV2's SavedPlayers module persists and restores player data using nlohmann::json serialization and an unordered map. Learn to manage player information efficiently.

how-to-guide
Jul 17, 2026
How YimMenuV2’s Transaction System Creates and Processes GTA Online Purchases

Explore how YimMenuV2's transaction system mimics GTA Online purchases using Lua bindings and a placeholder basket structure. Discover the process and current limitations.

internals
Jul 17, 2026
How ModuleMgr in YimMenuV2 Handles Manual Mapping vs Normal Injection

Discover how YimMenuV2's ModuleMgr uses LoadLibraryA for normal injection and custom PE loaders for manual mapping. Learn about runtime configuration for compatibility and stealth.

internals
Jul 17, 2026

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