ceres
Powerful visual scripting toolkit for Unity inspired from Unreal Blueprint.
Understand the difference between FlowGraphObject and FlowGraphInstanceObject in Ceres. Learn how FlowGraphObject embeds graph data and FlowGraphInstanceObject references an external asset.
APIUpdateConfig: How Ceres Handles Breaking Changes in Serialized GraphsLearn how Ceres APIUpdateConfig manages breaking changes in serialized graphs with its redirection tables for seamless node variable and assembly updates during deserialization.
How to Use the ResolveReturn Attribute for Generic Type Resolution in Ceres FlowDynamically resolve generic return types at runtime using Ceres Flows ResolveReturn attribute. Learn how to use this feature for accurate output port display in the graph editor.
How the Topological Sort Algorithm Calculates Node Dependency Paths in CeresDiscover how Ceres uses topological sort to calculate node dependency paths. Learn about dependency matrices, cycle detection, and O(1) lookups for efficient computation.
How to Configure Flow Settings and Always Included Assemblies in Ceres Project SettingsLearn to configure Flow Settings and Always Included Assemblies in Ceres Project Settings Unity. Enable reflection logging and define assembly patterns for efficient scanning.
How Relay Nodes Get Flattened During Serialization in Ceres for OptimizationLearn how Ceres optimizes relay nodes through serialization flattening, replacing indirect connections with direct edges for accurate graph reconstruction.
Understanding the Relationship Between CeresNode, CeresPort, and CeresGraph in Unity WorkflowsUncover the connection between CeresNode, CeresPort, and CeresGraph in Unity workflows. Learn how CeresGraph orchestrates nodes and ports for efficient data-flow execution.
How to Use FlowGraphFunctionAsset to Create Reusable Local Functions in CeresLearn to use FlowGraphFunctionAsset in Ceres to create reusable local functions by storing subgraphs as ScriptableObjects for modular visual scripting in Unity.
How Type Preservation Prevents Code Stripping in Unity IL2CPP BuildsDiscover how type preservation stops IL2CPP code stripping in Unity builds. Learn how link.xml ensures vital code isn't removed, keeping your project functional and stable.
How to Create Custom Function Libraries Using ExecutableFunctionLibrary in CeresLearn to create custom function libraries in Ceres using ExecutableFunctionLibrary. Annotate static methods with ExecutableFunction for automatic runtime registration via source generators.
IL Post Process (ILPP) in Unity: How Ceres Eliminates Runtime Reflection for Maximum PerformanceLearn how IL Post Process in Unity eliminates runtime reflection for peak performance. Ceres uses this compilation hook for faster initialization and optimized code.
How FlowGraphTracker Enables Advanced Debugging and Execution Tracking in CeresLearn how FlowGraphTracker in Ceres enables advanced debugging and execution tracking via a pluggable hook system. Monitor and profile Ceres Flow Graphs easily.
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