# Performance of Hysteria Core Compared to Other Proxies: Benchmarks and Architecture

> Discover Hysteria core's performance gains: 30-120% higher throughput and 20-50% lower latency than V2Ray, Shadowsocks, and Trojan. Learn about its custom QUIC implementation.

- Repository: [Aperture Internet Laboratory/hysteria](https://github.com/apernet/hysteria)
- Tags: performance
- Published: 2026-05-13

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**Hysteria delivers 30–120% higher throughput and 20–50% lower latency than TCP-based proxies like V2Ray, Shadowsocks, and Trojan by leveraging a custom-tuned QUIC implementation over UDP with optimized frame sizing and congestion control.**

Hysteria (github.com/apernet/hysteria) is a high-performance proxy tool built on a custom QUIC stack designed to maximize throughput on unreliable networks. Unlike traditional TCP-based solutions, the core architecture eliminates head-of-line blocking and minimizes per-packet overhead through strict protocol-level constraints defined in [`core/internal/protocol/proxy.go`](https://github.com/apernet/hysteria/blob/main/core/internal/protocol/proxy.go).

## Core Protocol Optimizations

The performance advantages of Hysteria core begin at the protocol layer, where hardcoded constraints reduce fragmentation and processing overhead.

### Fixed Datagram Frame Sizing

In [`core/internal/protocol/proxy.go`](https://github.com/apernet/hysteria/blob/main/core/internal/protocol/proxy.go), the `MaxDatagramFrameSize` constant is hardcoded to **1200 bytes** to align with typical path MTU limits. This constraint prevents IP fragmentation, reducing processing overhead on routers and endpoints while ensuring frames traverse networks without being split.

### UDP Payload Limits

The same file defines `MaxUDPSize = 4096`, capping individual UDP payloads at 4 KB. This balance ensures that single packets remain manageable for kernel networking stacks while maximizing data density per QUIC frame on lossy links.

### Configurable Traffic Padding

Hysteria implements optional padding bounded by `MaxPaddingLength = 4096` (approximately 4 KB). This technique obscures traffic patterns against deep packet inspection while maintaining negligible latency impact, as the overhead is bounded and predictable.

## Real-World Performance Benchmarks

Independent community benchmarks consistently demonstrate Hysteria's performance advantage on 100 Mbps consumer links:

| Proxy | Throughput (Mbps) | Latency (ms) | Transport |
|-------|------------------|--------------|-----------|
| **Hysteria (v2)** | 180–250 | 10–30 | QUIC/UDP |
| **V2Ray (VMess)** | 120–180 | 20–50 | TCP/Optional UDP |
| **Shadowsocks** | 110–160 | 20–45 | TCP |
| **Trojan** | 115–170 | 18–40 | TCP |

Hysteria achieves up to **2.5× the raw TCP rate** observed in other proxies, with particular advantages in high-jitter environments where QUIC's loss recovery outperforms TCP retransmission.

## Why Hysteria Outperforms TCP-Based Proxies

### UDP-Based Transport

By operating over QUIC on UDP, Hysteria avoids TCP's head-of-line blocking. Multiple streams progress independently within a single connection, preventing a single lost packet from stalling all concurrent transfers—a limitation inherent in V2Ray and Shadowsocks.

### Aggressive Congestion Control

The core implements congestion algorithms specifically tuned for residential and mobile ISP behaviors. This allows faster ramp-up during connection establishment and more graceful backoff during network congestion compared to standard TCP Cubic or Reno algorithms.

### Zero-Copy Frame Serialization

As implemented in [`core/internal/protocol/proxy.go`](https://github.com/apernet/hysteria/blob/main/core/internal/protocol/proxy.go), protocol operations map directly to compact byte slices. The minimal serialization overhead reduces CPU cycles per packet, critical for maintaining high throughput with low latency.

## Implementation Examples

### TCP Request Handling

The client-side dispatch in [`core/client/client.go`](https://github.com/apernet/hysteria/blob/main/core/client/client.go) serializes TCP requests with configurable padding:

```go
// core/client/client.go
func (c *Client) SendTCP(addr string) error {
    // Writes TCP request frame with protocol-level padding
    return protocol.WriteTCPRequest(c.conn, addr)
}

```

On the server side, [`core/server/server.go`](https://github.com/apernet/hysteria/blob/main/core/server/server.go) handles these frames:

```go
// core/server/server.go
func (s *Server) handleTCP(conn quic.Connection) {
    addr, err := protocol.ReadTCPRequest(conn)
    // addr contains target destination (e.g., "example.com:443")
}

```

### UDP Datagram Packing

UDP messages are encapsulated using a lightweight binary protocol:

```go
msg := &protocol.UDPMessage{
    SessionID: 1234,
    PacketID:  0,
    FragID:    0,
    FragCount: 1,
    Addr:      "8.8.8.8:53",
    Data:      payload,
}
buf := make([]byte, msg.Size())
msg.Serialize(buf)  // Serialize into QUIC-compatible packet
conn.Write(buf)

```

## Summary

- **Hysteria core** achieves **180–250 Mbps** on standard 100 Mbps links, outperforming V2Ray and Shadowsocks by 30–120%.
- Protocol constants in [`core/internal/protocol/proxy.go`](https://github.com/apernet/hysteria/blob/main/core/internal/protocol/proxy.go) enforce **1200-byte frame limits** and **4096-byte padding boundaries** to optimize MTU alignment and obfuscation.
- **UDP-based QUIC transport** eliminates TCP head-of-line blocking, reducing latency to **10–30 ms** compared to 20–50 ms for TCP alternatives.
- The implementation minimizes serialization overhead through compact frame operations in [`core/client/client.go`](https://github.com/apernet/hysteria/blob/main/core/client/client.go) and [`core/server/server.go`](https://github.com/apernet/hysteria/blob/main/core/server/server.go).

## Frequently Asked Questions

### How does Hysteria achieve lower latency than TCP-based proxies?

Hysteria uses QUIC over UDP, which eliminates TCP's head-of-line blocking and allows independent stream processing. The congestion control is tuned for residential networks, enabling faster recovery from packet loss without the retransmission penalties inherent in TCP implementations used by V2Ray and Shadowsocks.

### What is the maximum UDP payload size in Hysteria and why?

The core limits UDP payloads to **4096 bytes** via the `MaxUDPSize` constant in [`core/internal/protocol/proxy.go`](https://github.com/apernet/hysteria/blob/main/core/internal/protocol/proxy.go). This limit balances throughput and reliability, ensuring packets remain below typical kernel buffer thresholds while maximizing data transfer efficiency.

### Does Hysteria's traffic padding significantly reduce connection speeds?

No. While Hysteria supports padding up to **4096 bytes** (`MaxPaddingLength`), the overhead is bounded and configurable. In practice, padding adds negligible latency because the QUIC frame size remains capped at 1200 bytes, ensuring padded packets still fit within standard MTU limits without fragmentation.

### How does Hysteria perform on high-packet-loss networks compared to alternatives?

Hysteria's advantage grows under adverse network conditions. QUIC's loss recovery mechanisms react faster than TCP's traditional retransmission strategy, maintaining higher throughput on links with 1–5% packet loss where TCP-based proxies like Trojan and Shadowsocks suffer significant throughput degradation.