# How to Use SSTap for Gaming Proxy: Complete Setup Guide for Windows

> Master SSTap for gaming proxy on Windows. This guide details setup for low latency game traffic routing through SOCKS5 proxies using V2rayN and bannedbook fanqiang rules.

- Repository: [如何翻墙/fanqiang](https://github.com/bannedbook/fanqiang)
- Tags: how-to-guide
- Published: 2026-09-05

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**SSTap creates a virtual TAP adapter on Windows to route TCP/UDP game traffic through local SOCKS5 proxies at `127.0.0.1:10808`, requiring a V2rayN client with UDP forwarding enabled and game-specific rules from the bannedbook/fanqiang repository.**

If you need to reduce latency or bypass regional restrictions for overseas games, the `bannedbook/fanqiang` repository documents a reliable method to use SSTap (SOCKSTap) as a gaming proxy. This Windows-only tool intercepts traffic at the network adapter level, ensuring even UDP-based multiplayer titles route correctly through your proxy chain.

## What Is SSTap and How Does It Work for Gaming?

SSTap (SOCKSTap) is a Windows utility that installs a **virtual TAP network adapter** named `SSTAP1`. Unlike browser-based proxies, SSTap operates at the system level—capturing all TCP and UDP packets from specified applications or globally—and forwards them through a configurable upstream proxy. For gaming, this is critical because most modern multiplayer titles rely heavily on UDP for voice chat, matchmaking, and real-time gameplay data.

According to [`windows/SSTap.md`](https://github.com/bannedbook/fanqiang/blob/main/windows/SSTap.md) in the repository, SSTap supports **HTTP, SOCKS4/5, Shadowsocks, and ShadowsocksR** protocols. When configured correctly, your game connects to the virtual TAP interface as if it were a standard Ethernet adapter, while SSTap transparently tunnels the traffic to your local proxy client (typically V2rayN) and onward to the remote node.

## Prerequisites: Downloads and Initial Setup

Before configuring the gaming proxy, you must install both the SSTap binary and a local proxy client capable of handling UDP traffic.

### Downloading SSTap from Community Maintainers

The original SSTap project is archived, but the `bannedbook/fanqiang` repository points to actively maintained forks. Download the installer from the `FQrabbit/SSTap-Rule` repository, which provides updated executables and comprehensive rule sets. An archived backup is also mirrored at `solikethis/SSTap-backup` for redundancy.

### Setting Up the Local SOCKS5 Server

SSTap requires a local proxy endpoint to tunnel traffic. The repository recommends **V2rayN**, which listens on port `10808` by default for SOCKS5 traffic. Critical for gaming: open V2rayN settings and ensure the **"Enable UDP"** option is ticked. Without UDP forwarding, real-time game packets will bypass the proxy, causing connection failures or high ping in-game.

## Step-by-Step Configuration

### Installing the Virtual TAP Adapter

Run the SSTap installer (e.g., `SSTap‑beta‑setup‑1.0.9.7.exe`). During installation, accept the creation of the virtual network adapter `SSTAP1`. This adapter appears in your Network Connections panel and serves as the interception point for game traffic.

### Adding the SOCKS5 Proxy in SSTap

Open SSTap and click the **"+"** button to create a new proxy entry. As documented in [`windows/SSTap.md`](https://github.com/bannedbook/fanqiang/blob/main/windows/SSTap.md), configure the following parameters:

- **Type**: SOCKS5
- **Address**: `127.0.0.1`
- **Port**: `10808`
- **Enable UDP**: Checked

Save the configuration. This tells SSTap to forward all captured traffic to your V2rayN client running on the same machine.

### Importing Game-Specific Proxy Rules

SSTap uses text-based rule files to determine which traffic to intercept. Download the latest rule package from the `FQrabbit/SSTap-Rule` repository and extract the `*.txt` files. Copy these into SSTap's `rules` directory, typically located within the installation folder (e.g., `C:\Program Files\SSTap\rules\`). Each file corresponds to a specific game or platform (e.g., [`PUBG.txt`](https://github.com/bannedbook/fanqiang/blob/main/PUBG.txt), [`Steam.txt`](https://github.com/bannedbook/fanqiang/blob/main/Steam.txt)).

You can automate this download with the following shell commands:

```bash

# Download the latest rule set

curl -L https://github.com/FQrabbit/SSTap-Rule/archive/refs/heads/master.zip -o sstap_rules.zip
unzip sstap_rules.zip -d sstap_rules

# Copy rules into SSTap installation (adjust path as needed)

cp sstap_rules/SSTap-Rule-master/rules/* "C:/Program Files/SSTap/rules/"

```

## Connecting and Launching Games

Select your newly created SOCKS5 proxy from the SSTap dropdown menu. Choose the appropriate **Proxy Mode** (usually "SSTap Mode" or "Socks5 Mode") and click **Connect**. Once the virtual adapter activates, launch your game normally. The traffic flow follows this path:

1. Game client → Virtual TAP adapter (`SSTAP1`)
2. SSTap engine → Local SOCKS5 proxy (`127.0.0.1:10808`)
3. V2rayN client → Remote V2ray/Shadowsocks node

As detailed in `game/SStap和Netch免费游戏加速器教程.md`, you can also configure **SSR subscriptions** within SSTap. Navigate to Settings → SSR Subscription → "SSR subscription management," add your subscription URL, and update to populate the server list directly within the SSTap interface.

## Summary

- **SSTap** installs a virtual TAP adapter (`SSTAP1`) to capture system-level TCP/UDP traffic on Windows.
- Configure the proxy to point to `127.0.0.1:10808` with UDP enabled to interface with V2rayN.
- Download maintained binaries from `FQrabbit/SSTap-Rule` and install game-specific rules by copying `*.txt` files to the `rules` directory.
- Always enable UDP forwarding in your local proxy client to ensure multiplayer games function correctly.
- The `bannedbook/fanqiang` repository provides complete tutorials in [`windows/SSTap.md`](https://github.com/bannedbook/fanqiang/blob/main/windows/SSTap.md) and the gaming-specific guide `game/SStap和Netch免费游戏加速器教程.md`.

## Frequently Asked Questions

### Is SSTap still maintained and safe to use for gaming?

While the original SSTap project is no longer updated, the community maintains rule sets and mirrored binaries under repositories like `FQrabbit/SSTap-Rule` and `solikethis/SSTap-backup`. These forks continue to support modern games, and the virtual TAP driver is a standard Windows component, making the tool safe when downloaded from these trusted community sources.

### Can I use SSTap with Shadowsocks-Windows instead of V2rayN?

Yes. SSTap supports any SOCKS5 proxy endpoint. Configure Shadowsocks-Windows to allow LAN connections on a specific port (e.g., `1080`), then set SSTap's proxy address to `127.0.0.1` with that port number. Ensure your Shadowsocks client has UDP relay enabled under the server settings, as noted in the repository's configuration examples.

### How do I verify that my game traffic is actually going through the proxy?

Check your public IP address within the game client or using a command prompt before and after connecting SSTap. Additionally, monitor the V2rayN logs—when properly configured, you will see active connections from the SSTap virtual adapter IP range (usually `10.x.x.x`) forwarding to your game's destination servers. The [`windows/SSTap.md`](https://github.com/bannedbook/fanqiang/blob/main/windows/SSTap.md) file suggests testing with a browser first to confirm the TAP adapter routes traffic correctly.

### Does SSTap work on macOS or Linux?

No. SSTap is **Windows-only** due to its reliance on the Windows TAP-Windows driver architecture. For macOS or Linux gaming, the `bannedbook/fanqiang` repository recommends alternative tools like Netch (Windows) or proxychains, though these require different configuration methods not covered by the SSTap-specific guides.