apollo-ps4
Apollo Save Tool (PS4)
Explore the Apollo-PS4 save_list_t structure and its ReadList, ReadCodes, and UpdatePath function pointers. Understand how Apollo abstracts storage and unifies save sources for seamless UI integration.
How Apollo PS4's Auto-Update System Checks for New Versions via the GitHub Releases APIDiscover how Apollo PS4's auto-update checks GitHub releases API for new versions. Learn about JSON parsing, version comparison, and automatic PKG downloads for a seamless experience.
How ZIP Export Works in Apollo PS4 for Save Files and TrophiesLearn how Apollo PS4 ZIP export uses libzip and zip_directory to compress save files and trophies into portable archives. Understand the zip_util.c routine.
Apollo PS4 Storage Path Definitions and USB Detection HandlingLearn Apollo PS4 storage path definitions like USB0_PATH and FAKE_USB_PATH. Discover how Apollo handles USB detection using a write-test algorithm.
How the PS4 User ID Maps to Save Directories in Apollo-PS4Discover how Apollo-PS4 uses the PS4 user ID to map save directories under /user/home/%08x/savedata/ ensuring isolated and secure save data for each profile.
How Apollo PS4 Integrates libfont and TTF Support for Text RenderingDiscover how Apollo PS4 integrates libfont and TTF support for efficient text rendering. Explore its 2D text engine and font handling capabilities.
Apollo PS4 owner.xml File Structure and Parsing: A Complete GuideExplore the Apollo PS4 owner.xml file structure. Learn how Apollo parses this XML to manage PlayStation 4 account credentials for backup and restore.
How Apollo Save Tool Leverages libSQLite for PS4 Save Database OperationsDiscover how Apollo Save Tool uses libSQLite and a custom memvfs to perform safe in-memory read-write operations on PS4 save data, then atomically saves changes to disk.
Understanding the Apollo PS4 Save Mounting Process: APOLLO_SANDBOX_PATH and Mount Flags ExplainedMaster the Apollo PS4 save mounting process. Learn about APOLLO_SANDBOX_PATH and crucial mount flags to effectively manage your PS4 game saves.
How Apollo’s HTTP Client Manages Cache and Fetches Data from the Online DatabaseDiscover how Apollo's HTTP client uses libcurl to manage its local cache and efficiently fetch data from online databases for offline access and quick updates.
How the DEBUGLOG Feature in Apollo Uses UDP Multicast for PS4 DebuggingDiscover how Apollo's DEBUGLOG streams real-time PS4 debug messages via UDP multicast to 239.255.0.100:30000 with the dbglogger library. Enable debugging easily.
Apollo Save Tool Save Format Conversions: Supported PSV, PSU, MCS, and PSX FormatsConvert PS1 and PS2 game saves with Apollo Save Tool. Seamlessly import and export between PSV PSU MCS PSX and more formats to manage your game data.
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