editor

Create and share 3D architectural projects.

22 articles 6.2k View on GitHub ↗
22 articles
How to Register Node Renderers with the Pascal Editor Scene Registry

Learn to register node renderers with the Pascal Editor scene registry using the useRegistry hook for fast lookups and automatic cleanup. Optimize your editor's performance.

how-to-guide
Mar 25, 2026
Accessing State Outside React Components with Zustand in Pascal Editor

Learn how to access Zustand state outside React components in Pascal Editor. Use `useScene.getState()` to read or mutate scene state from any JavaScript module.

how-to-guide
Mar 25, 2026
Setting Up Turborepo Build and Watch Workflow for Pascal Editor: Complete Monorepo Guide

Master Turborepo build and watch for Pascal Editor. Automatically rebuild core & viewer, then hot-reload your Next.js editor on every file change without cached artifacts.

how-to-guide
Mar 25, 2026
Pascal Editor Collection System: Organizing and Grouping Nodes in 3D Scenes

Organize and group 3D scene nodes in Pascal Editor using its lightweight collection system. Efficiently manage nodes with user-defined labels and a synchronized global store.

internals
Mar 25, 2026
Pascal Editor Roof Geometry Generation with Segments: A Technical Deep Dive

Explore how Pascal Editor generates roof geometry using independent RoofSegmentNode objects and Constructive Solid Geometry CSG operations for efficient rendering.

deep-dive
Mar 25, 2026
Integrating 3D Scans and Guide Images into Pascal Editor Scenes: Complete Workflow Guide

Learn the complete workflow for integrating 3D scans and guide images into Pascal Editor scenes. Discover how a three-layer architecture handles GLTF models and image planes in the 3D canvas.

how-to-guide
Mar 25, 2026
Pascal Editor Zones for Visibility Control Based on Level Mode: A Technical Deep Dive

Learn how Pascal Editor zones control visibility based on level mode. Explore the reactive system for dynamic zone and label display in this technical deep dive.

deep-dive
Mar 25, 2026
Item Placement with Wall and Floor Validation in Pascal Editor

Pascal Editor ensures flawless item placement with real-time wall and floor validation using distinct spatial grids. Prevent collisions before committing objects to your scene.

how-to-guide
Mar 25, 2026
Adding Post-Processing Effects to the Pascal Editor 3D Viewer

Learn how to add post-processing effects like SSGI, outlines, and TRAA to the Pascal Editor 3D viewer. Configure and integrate these WebGPU render pipeline effects into your React app.

deep-dive
Mar 25, 2026
How to Use Pascal Editor Wall Cutaway Mode to Reveal Interior Spaces

Master Pascal Editor's wall cutaway mode to reveal interior spaces. Learn how to toggle views and enhance your architectural visualizations with real-time Three.js material swapping.

how-to-guide
Mar 25, 2026
Hierarchical Selection Implementation in Pascal Editor Selection Manager

Discover the hierarchical selection implementation in Pascal Editor. Learn how the strategy pattern manages multi-level phase-aware selections for building, level, zone, and element layers.

internals
Mar 25, 2026
Pascal Editor Viewer Isolation: How Package Separation Enables Reusable 3D Components

Learn how Pascal Editor achieves viewer isolation with package separation for reusable 3D components. Discover independent 3D presentation via props and callbacks.

internals
Mar 25, 2026

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